Albion Player Detector Sound Notifications: Custom Alert Guide
Customize sound notifications in the Albion Player Detector. Choose from built-in sound packs, assign different sounds to enemy vs friendly players, load custom .wav files, and configure silent mode for AFK sessions.
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1How Sound Notifications Work
Sound notifications in the Albion Player Detector provide an audible alert whenever a matching player is detected nearby. This is especially useful when you are focused on gathering, fighting mobs, or managing inventory — your ears become an extra layer of awareness. Each sound alert plays through your default audio device and respects your system volume settings. The detector uses a lightweight audio engine that adds no noticeable performance overhead, even during large-scale fights where multiple detections happen rapidly.
2Default Sound Packs
The Player Detector ships with several built-in sound packs covering different alert styles. The Default pack uses clean, short tones that distinguish between enemy players, friendly players, and unknown targets with different pitches. The Tactical pack offers more subdued, lower-frequency sounds suited for late-night sessions where you want to remain alert without jarring audio. The Arcade pack provides more energetic notification sounds. You can preview any sound pack from the settings menu before selecting it, and switching between packs takes effect immediately without restarting the detector.
3Enabling and Disabling Alert Sounds
Sound alerts are controlled from the Notifications section of the settings panel, where you will find a master toggle for all sound notifications. Below the master toggle, each filter profile has its own sound enable switch, letting you decide which detection rules produce audio. For example, you might enable sounds for high-IP enemy detections but keep them silent for friendly players. The global toggle overrides all profile settings when turned off, providing a quick way to silence everything without changing your filter configurations.
4Assigning Different Sounds by Player Type
The detector allows you to assign unique notification sounds to different player categories. Enemy players can trigger a distinct alert sound, friendly players a softer chime, and unknown or flagged players a third sound type. This audio differentiation means you can identify the nature of a detection without looking at the screen — a sharp tone for enemies tells you to pay attention, while a gentle ping for a friendly player lets you stay focused on your current task. These assignments are configured in the Sound Profile section and can be customized per filter profile.
5Custom .WAV File Support
For users who want full control, the Player Detector supports custom .wav files as notification sounds. Place your .wav files in the detector's sounds folder, and they will appear in the sound picker dropdown alongside the built-in options. You can use any .wav file up to 10 seconds in length, with sample rates up to 48 kHz. This is useful for adding distinctive audio cues — for example, a short voice clip that says "enemy spotted" or a unique sound effect that cuts through game audio. Custom sounds can be assigned to any player type or filter rule.
6Volume and Priority Settings
Each sound notification type has independent volume control, allowing you to set enemy alerts at full volume while keeping friendly detection sounds at a lower level. Priority settings determine which sound plays when multiple detections happen at the same instant — high-priority enemy alerts will override lower-priority friendly alerts. You can also set a minimum detection threshold for sound alerts, so only players above a certain threat level (based on IP or filter match strength) trigger audible notifications. The volume slider ranges from 0 to 100 percent for each sound category.
7Silent Mode for AFK Sessions
Silent Mode is a dedicated profile setting that suppresses all sound notifications while keeping Discord and overlay alerts fully active. This is useful when you are running the detector in the background while doing other tasks, or during streaming sessions where notification sounds would interfere with your audio output. Silent Mode can be toggled with a configurable hotkey, making it easy to switch between silent and audible modes without opening the settings panel. When Silent Mode is active, a small indicator appears in the overlay so you do not forget it is enabled.
8Testing and Previewing Sounds
Before relying on sound notifications in the field, use the Preview button next to each sound in the settings panel to hear exactly how it will sound. The preview plays the sound at the configured volume level and priority so you can evaluate whether it cuts through your game audio appropriately. You can also run a notification simulation that triggers each of your configured sound types in sequence, helping you verify that enemy, friendly, and system sounds are all correctly assigned. Any changes to sound settings take effect immediately with no restart required.
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